Readers may be interested to note that all championships played in South Africa also use the same scoring as used by both the BHGS and the IWF (International Wargames Federation).
I fully understand the problem concerning players playing for draws.
On reading all the views expressed so far, I went through all of our (South African results) for this year. Out of 414 competition games played we have only had a mere 61 draws, that is, 14.7%. Our DBM competition games are played to 400 AP in a three hour period.
However, one of our championships, that is the KwaZulu Natal Championships, had 50% of all of the games played ending in draws - which really upsets the average - bother!
The main cause of games ending in draws, in my humble opinion, is not the scoring system we use. If anything draws can be attributed to deliberate slow play which in itself can be attributed to:
- Players not having been taught to play a 'fast' game,
- Players who would rather play for a draw rather than lose,
- Players not being fully conversant with the rules.
To remedy slow play, the South African Wargames Union initiated the introduction of timesheets. Obviously there was a little opposition at first, but it seems to have become generally accepted.
Initial results were indeed interesting. At first some players took as long as 20 minutes for a move. Also some players literally 'hogged' the game, for example one player took 40 minutes to play his game while his opponent took the remainder - 140 minutes - hardly fair is it?
Once we published the results, we noticed an automatic 'speeding' up of play.
If you have any queries re the above, please contact me.
Mr Colin Webster is President of the South African Wargames Union and may be contacted via that organization.
Converted from email to the DBM Mailing List on eGroups.com on October 25, 2000. Carl Holliday